Tier List

Storage Hunters Open World Mutations Tier List

Storage Hunters Open World mutations change how much money a locker item can return once it reaches your shop. The real comparison is not just which roll looks rare, but which multiplier is worth protecting, carrying, or replacing after a locker is won.

Version: June 27, 2026

Storage Hunters Open World Mutations Tier List Summary

S Void
A Hologram, Chrome, Timeless
B Corrupted, Wet, Shocked
C Gold, Spotless, Antique
D Pure, Moonlit, Cobwebbed

Mutation Tier Rankings In Storage Hunters Open World

S Tier

Rank Name Reason
S1 Void
Featured
Void owns S tier because its 35x multiplier dwarfs every other stable mutation. On a high-base-value item, it can beat several ordinary finds from the same locker, so rushed hauling decisions bend around keeping it safe.

A Tier

Rank Name Reason
A2 Hologram
Featured
Hologram sits in A tier because 15x is the second-highest stable multiplier. It belongs below Void because the gap from 15x to 35x is massive, but it still turns any expensive item into a careful sell.
A3 Chrome
Featured
Chrome stays in A tier with a 12x multiplier. It becomes a priority sell when it lands on accessories or other high-price finds, but Hologram stays ahead because the extra 3x matters on expensive auction loot.
A4 Timeless Timeless matches Chrome at 12x, so it belongs in the same A tier range. It is worth keeping high when the base item is pricey, but it is not a Void-level jackpot unless the item itself is already rare.
A5 Gem Gem brings a 10x multiplier, which is still a major profit spike. It sits below the 12x pair, but it can beat most mid-tier mutation stacks when the item value and condition are comparable.
A6 Diamond Diamond's 8x multiplier is the last clear step above the 5x and 6x group. It deserves priority on rare items, but cheaper Diamond finds can still lose to a higher-base-value B tier mutation item.

B Tier

Rank Name Reason
B7 Corrupted Corrupted's 6x multiplier can change a normal sale decision on high-price locker pulls. It stays in B because it does not reach the premium tier where one mutation defines the whole run.
B8 Wet Wet carries a 6x multiplier, which beats lower-multiplier items when base values are close. Diamond's 8x roll still gives a cleaner advantage on the same item.
B9 Shocked Shocked has the same 6x value profile as Corrupted and Wet. It adds a clear sell modifier on valuable loot, while A tier mutations still take priority when they appear in the same haul.
B10 Ancient Ancient's 5x multiplier can matter during ordinary auctions. It falls behind the 6x group by raw return, but a better base item can still push Ancient above a stronger mutation attached to cheap filler loot.
B11 Firefly Firefly sits in B at 5x. It is not a top chase roll, but it gives a clear profit reason to keep an item through the hauling and selling loop instead of dumping it for lower-value inventory space.

C Tier

Rank Name Reason
C12 Gold Gold's 4x multiplier raises a sale but no longer beats the higher multipliers. It belongs on items with meaningful base value, not in the space needed for a higher-value A or B tier mutation item.
C13 Spotless Spotless gives a 3x value bump on clean valuable items. It drops below Gold because the extra 1x matters once auction loot starts scaling into better areas and rarer finds.
C14 Antique Antique doubles sell value, which matters on expensive base items without defining the run. A cheap Antique item loses space to 5x or higher mutation loot.
C15 Silver Silver shares the same 2x value as Antique and Tiny. It is an early profit upgrade when the item itself is worth carrying, but it is too small to decide a locker by itself once better mutations appear.
C16 Tiny Tiny's 2x multiplier matters more than the display-size change. It plays like Silver for profit decisions, with base item value breaking close ties.

D Tier

Rank Name Reason
D17 Pure Pure's 1.5x multiplier is a small boost. It beats no mutation and sits far above Dirty, but similar base items with 2x or higher mutations take haul space first.
D18 Moonlit Moonlit has the same 1.5x multiplier as Pure. It adds only a small return when the base item already sells well, so it is a weak reason to overbid on a locker.
D19 Cobwebbed Cobwebbed's 1.2x multiplier barely changes the final sale compared with stronger mutations. It fits leftover space, but a 2x or higher item takes its place in the same haul.
D20 Dirty Dirty sits at the bottom because its 0.8x multiplier lowers value below the normal item price. It only makes sense when the base item is still worth selling or when better finds already have space.

How This Mutation Tier List Is Ranked

Sell-value multiplier comes first because mutations add together before final item value is calculated. Void sits alone because its 35x multiplier changes a high-price item more than any other stable roll. Hologram, Chrome, Timeless, Gem, and Diamond come next because they justify protecting the item, giving it shop space, and avoiding careless quick sales. The 4x to 6x group improves a normal locker run without turning every find into a chase item. Smaller boosts and Dirty's value penalty sit lower because they rarely decide the haul by themselves. Black, Secret, Rainbow, and Huge stay out of shop-space decisions until their availability and final multipliers are stable enough to guide a real auction choice.

Storage Hunters Open World Tier List Notes

A
A tier mutations land in the 8x to 15x range. They deserve careful selling on expensive items, but Void stays ahead because 35x creates a much larger gap on the same base value.
B
B tier mutations give 5x to 6x value. They matter during normal locker runs, especially on expensive items, but they still sit behind the top multipliers when vehicle or shop space gets tight.
C
C tier mutations only pay off when the base item already has value. They raise a sale, but a cheap item with one of these boosts can still lose to a plain rare accessory or trophy-related find.
D
D tier mutations either barely improve the sale price or cut it. They only make sense when the base item is already worth selling or when better items are already secured.
S
S tier mutations create a sale-value jump large enough to change how the item is handled immediately. A high-base-value locker find with this mutation can outpay several smaller items, so it takes the first shop-space decision.

Void Changes The Locker Decision

Void's 35x multiplier makes it the chase roll whenever it appears on an item with real base value. A Void item gets vehicle and shop space even when the locker also contains several mid-price finds. Base value, condition, and selling mechanics still matter, but when two items have similar base value, Void wins the decision by a huge margin.

Additive Stacking Keeps Big Multipliers Honest

Mutations add together rather than multiplying each other, so Silver plus Gold totals 6x instead of 8x. That keeps lower multipliers from snowballing past top-tier rolls too easily. A stack of C tier boosts can still produce a profitable item, but it does not erase the gap between a 35x Void find and a normal 2x or 3x sale. For stacked items, the cleanest tie-breaker is total multiplier first, then whether the base item is expensive enough to take shop space.

Unstable Rolls Are Not Shop Priorities

Black does not belong in a spending decision right now, and Secret, Rainbow, and Huge are not reliable shop-space signals until their sell-value numbers settle. Huge can pull attention toward a roll that may not pay like a top mutation. Once those rolls have stable values, the same rule applies: multiplier first, then base item value.

Storage Hunters Open World Mutations Tier List FAQ

What is the best mutation in Storage Hunters Open World?

Void is the best mutation with a stable value because its 35x multiplier is far above Hologram at 15x and the 12x Chrome and Timeless rolls. When the base item is worth selling, Void beats normal haul volume.

Are mutation multipliers additive or multiplicative?

Mutation multipliers are additive. Silver plus Gold totals 6x, not 8x, so stacked mid-tier mutations can raise an item without suddenly overtaking the top rolls.

Why are Secret, Rainbow, Black, and Huge not ranked?

Black is treated as unobtainable, and Secret, Rainbow, and Huge do not have stable multiplier values. They are worth remembering, but they are not reliable enough to decide shop priority yet.

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