Back Alley
Back Alley is Storage Hunters area 2; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
Best for: players leaving starter lockers
location
Storage Hunters Open World areas move storage runs from basic auctions into higher-value locker routes. Progression runs from Junk Yard to Back Alley, Farmyard, and Shipyard. Each area changes the type of goods inside lockers, the expected item value, and the hauling decision before the drive back to the shop.
Back Alley is Storage Hunters area 2; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
Best for: players leaving starter lockers
Farmyard is Storage Hunters area 3; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
Best for: players testing mid-progression auctions
Junk Yard is Storage Hunters area 1; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
Best for: new players learning bid limits
Shipyard is Storage Hunters area 4; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
Best for: late-game auction profit checks
Area choice controls the locker tier, item category, and value range behind each auction route in Storage Hunters Open World.
An area is a playable auction zone with its own locker pool. Junk Yard is the starting area, Back Alley is the second urban area, Farmyard is the third farm-themed area, and Shipyard is the fourth port area with industrial equipment, boats, and high-value cargo.
Progression matters because later areas gate higher-tier auctions. Junk Yard teaches the basic auction loop with lower-value items, while Back Alley, Farmyard, and Shipyard add stronger item categories and bigger profit checks.
Item value cannot be judged without the area it came from. A Farmyard item can come from animals, crops, or agricultural machinery, while a Shipyard item can involve port equipment or boats. Area context keeps item comparisons from mixing early-game clutter with late-game cargo.
Container information still points back to the same four zones. For now, the area name gives the clearer read on whether a locker belongs to early, mid, or late progression.
The areas are Junk Yard, Back Alley, Farmyard, and Shipyard. They appear in progression order and each one changes the auction pool.
Junk Yard is the starting area. It has basic storage auctions and lower-value items for the first auction, hauling, and selling loop.
Each area gates different item categories and auction tiers. The area behind the locker changes whether a bid looks worth it.
No. Container info points back to Junk Yard, Back Alley, Farmyard, and Shipyard, so the area tells more about progression and item value than the container label by itself.