Back Alley
Back Alley is Storage Hunters area 2; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
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Shipyard is Storage Hunters area 4; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
Shipyard is a late progression area where one bad bid can waste serious cash and space. The area name matters less than the locker in front of the player: the preview has to show enough sale value, the late-game bankroll has to survive the bid, and the vehicle needs room for the items that actually pay. Entering the area is progress, but the profitable decision is still made one locker at a time. Shipyard plays as area 4. Exact unlock numbers and full loot pools can stay as gate-and-preview checks during the run; the bid decision still has enough visible information. The gate shows whether the area is open, the auction preview shows whether the locker deserves attention, and the item cards after the win show whether the haul can beat the price. A clean Shipyard decision ends with either a confident bid or an easy pass. The bid makes sense when preview value, cash margin, and vehicle space line up; the pass makes sense when one of those breaks the math.
Shipyard opens through Storage Hunters area progression. The gate tells the player whether the area is available or still locked behind progression. Once it opens, the loop stays familiar: preview the locker, decide how much cash can be risked, load the items that matter, and sell the haul back at the shop. Players judging late-game auction risk get a cleaner read by treating Shipyard as a bankroll check, not as a reason to bid on every locker.
Shipyard changes the auction context by moving the player into its fourth progression stage. The area can bring different locker pressure, but profit still comes from buying below the value of the haul. The practical read connects four visible pieces: gate status, locker preview, current cash, and vehicle capacity. When those four pieces agree, the area is ready for bigger bids. When they do not, farming a safer area can protect the next run.
Back Alley is Storage Hunters area 2; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
Farmyard is Storage Hunters area 3; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
Junk Yard is Storage Hunters area 1; it is worth bidding in when the preview, cash stack, and vehicle space all support the risk.
A Shipyard bid starts with the preview and ends with the vehicle. Low-value clutter does not become better because the area is later in progression. Strong previewed items can support a higher ceiling, but only when the haul can beat the price and fit without squeezing out better pieces.
Shipyard is a progress marker, not a promise that every locker pays. If one miss would empty the cash stack, the better read is more margin before pushing harder auctions. If one weak locker would not end the run, Shipyard becomes a reasonable place to test higher bids.
Shipyard is area 4, an auction location where players bid on storage lockers and haul won items back to the shop.
Shipyard is worth bidding in when the previewed items, current cash, and vehicle space all support the risk.
The area gate, locker preview, item cards, cash stack, and vehicle capacity matter more than the area name by itself.
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