Wet
Wet is a Storage Hunters mutation with a listed 6x multiplier; it matters most when the base item already looks profitable.
other
Dirty is a Storage Hunters mutation with a listed 0.8x multiplier; it lowers the item's sale read and tightens the bid ceiling.
Dirty is a penalty label, so the useful decision is usually a lower bid ceiling. The listed multiplier is 0.8x, which means the item is valued below its normal base read instead of above it. That matters most when a locker already looks close: Dirty can turn a barely profitable item into one that no longer pays for its space. Dirty still belongs in the same auction math as every other label, but the conclusion points the other way. The item card, sale value, bid price, vehicle space, and remaining cash decide whether the locker survives the cut. A high base item can still be worth loading with Dirty, especially if the rest of the haul is strong. A weak item with Dirty should pull the locker value down, not tempt a bigger bid. The clean read is to protect cash first and treat Dirty as a warning before the auction price climbs.
Dirty appears as a mutation label on items won from storage locker auctions. It is not a shop purchase and it is not something a player can force onto a chosen item. After a locker opens, the item card shows whether Dirty landed on that item. Exact roll odds are not confirmed yet, so the safer run read is to lower the sale value when Dirty appears and avoid pricing the locker as if the item kept full value.
Dirty changes the sale read on the item carrying it to a listed 0.8x multiplier. That makes it a penalty rather than a bonus. On a strong base item, the item may still be worth selling, but the cash expectation needs to come down. On a weak base item, Dirty can make the item easy to leave behind when vehicle space is tight.
Wet is a Storage Hunters mutation with a listed 6x multiplier; it matters most when the base item already looks profitable.
Cobwebbed is a Storage Hunters mutation with a listed 1.2x multiplier; it matters most when the base item already looks profitable.
Antique is a Storage Hunters mutation with a listed 2x multiplier; it matters most when the base item already looks profitable.
Spotless is a Storage Hunters mutation with a listed 3x multiplier; it matters most when the base item already looks profitable.
Pure is a Storage Hunters mutation with a listed 1.5x multiplier; it matters most when the base item already looks profitable.
Tiny is a Storage Hunters mutation with a listed 2x multiplier; it matters most when the base item already looks profitable.
The bid read starts with the base item. If the base item is weak, Dirty can push the sale below the point where it deserves vehicle space. If the base item is rare or expensive, the item may still help the haul, but the ceiling needs to be lower than it would be with a positive label. The final call is whether the whole haul beats the price after the penalty and space are counted.
For stacked items, Dirty is the label that pulls the final sale read down. A positive stack can still beat the bid, but the comparison needs to include the 0.8x penalty instead of treating every label as upside. The player-friendly comparison is cash returned per bid and per vehicle slot.
Dirty has a listed 0.8x sell-value multiplier.
Dirty can appear as a mutation label on items won from storage locker auctions. Exact roll odds are not confirmed yet.
Dirty is usually not worth raising a bid for. It is a 0.8x penalty, so the cash read drops unless the base item or the rest of the haul is strong enough to cover it.
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