Pure
Pure is a Storage Hunters mutation with a listed 1.5x multiplier; it matters most when the base item already looks profitable.
other
Spotless is a Storage Hunters mutation with a listed 3x multiplier; it matters most when the base item already looks profitable.
Spotless is worth treating as a moderate raise on items with a decent base price. The listed multiplier is 3x, so the first decision is not whether the label looks rare; it is whether the item underneath has enough base value to beat the locker price after hauling. Spotless sits above the 2x group but below the labels that can carry a locker by themselves. A cheap item with Spotless can still end as a small sale, while a rare accessory, collectible, or other expensive find can become the reason the locker pays out. Stacked mutations read better as sale math than as label hunting. Spotless adds its 3x value beside the other labels on the same item, then the result gets compared with three things already on screen: the bid price, the space left in the vehicle, and the cash needed for the next auction. That keeps the call tied to the current run. The practical ending is a bid ceiling that follows the item card: higher when sale value supports the price, lower when the base item, space cost, or cash stack does not.
Spotless appears as a mutation label on items won from storage locker auctions. It is not a shop purchase and it is not something a player can force onto a chosen item. After a locker opens, the item card shows whether Spotless landed on that item. Exact roll odds are not confirmed yet, so the safer run read is to price the items that actually appear and let the 3x label change the cash read only after the base item passes its own check.
Spotless changes the sale read on the item carrying it to a listed 3x multiplier. On a strong base item, that can move the item ahead of plain pieces in the same haul. On a weak base item, the label still has limits because the final return starts from the base price. When Spotless stacks with other labels, the better item is the one that returns more cash for the bid and vehicle space it consumes, not the one with the longest label string.
Pure is a Storage Hunters mutation with a listed 1.5x multiplier; it matters most when the base item already looks profitable.
Dirty is a Storage Hunters mutation with a listed 0.8x multiplier; it lowers the item's sale read and tightens the bid ceiling.
Gold is a Storage Hunters mutation with a listed 4x multiplier; it matters most when the base item already looks profitable.
Diamond is a Storage Hunters mutation with a listed 8x multiplier; it matters most when the base item already looks profitable.
Silver is a Storage Hunters mutation with a listed 2x multiplier; it matters most when the base item already looks profitable.
Antique is a Storage Hunters mutation with a listed 2x multiplier; it matters most when the base item already looks profitable.
The bid read starts with the base item. If the base item is weak, Spotless may still leave the sale too small for a high bid. If the base item is rare or expensive, the 3x label can become the reason to protect that item in the vehicle. The final call is whether the whole haul beats the price after vehicle space is counted.
For stacked items, Spotless is one part of the final sale read. A shorter label chain on a high-value item can beat a longer chain on cheap loot. The player-friendly comparison is cash returned per bid and per vehicle slot.
Spotless has a listed 3x sell-value multiplier.
Spotless can appear as a mutation label on items won from storage locker auctions. Exact roll odds are not confirmed yet.
Spotless is worth a higher bid when the base item is valuable enough for 3x to beat the auction cost and vehicle space.
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