Diamond
Diamond is a Storage Hunters mutation with a listed 8x multiplier; it matters most when the base item already looks profitable.
other
Gold is a Storage Hunters mutation with a listed 4x multiplier; it matters most when the base item already looks profitable.
Gold is worth treating as a solid raise that still needs a good base price. The listed multiplier is 4x, so the first decision is not whether the label looks rare; it is whether the item underneath has enough base value to beat the locker price after hauling. Gold is easy to recognize and strong enough to matter, but it is not high enough to ignore bad locker math. A cheap item with Gold can still end as a small sale, while a rare accessory, collectible, or other expensive find can become the reason the locker pays out. Stacked mutations read better as sale math than as label hunting. Gold adds its 4x value beside the other labels on the same item, then the result gets compared with three things already on screen: the bid price, the space left in the vehicle, and the cash needed for the next auction. That keeps the call tied to the current run. The practical ending is a bid ceiling that follows the item card: higher when sale value supports the price, lower when the base item, space cost, or cash stack does not.
Gold appears as a mutation label on items won from storage locker auctions. It is not a shop purchase and it is not something a player can force onto a chosen item. After a locker opens, the item card shows whether Gold landed on that item. Exact roll odds are not confirmed yet, so the safer run read is to price the items that actually appear and let the 4x label change the cash read only after the base item passes its own check.
Gold changes the sale read on the item carrying it to a listed 4x multiplier. On a strong base item, that can move the item ahead of plain pieces in the same haul. On a weak base item, the label still has limits because the final return starts from the base price. When Gold stacks with other labels, the better item is the one that returns more cash for the bid and vehicle space it consumes, not the one with the longest label string.
Diamond is a Storage Hunters mutation with a listed 8x multiplier; it matters most when the base item already looks profitable.
Silver is a Storage Hunters mutation with a listed 2x multiplier; it matters most when the base item already looks profitable.
Gem is a Storage Hunters mutation with a listed 10x multiplier; it matters most when the base item already looks profitable.
Pure is a Storage Hunters mutation with a listed 1.5x multiplier; it matters most when the base item already looks profitable.
Spotless is a Storage Hunters mutation with a listed 3x multiplier; it matters most when the base item already looks profitable.
Void is a Storage Hunters mutation with a listed 35x multiplier; it matters most when the base item already looks profitable.
The bid read starts with the base item. If the base item is weak, Gold may still leave the sale too small for a high bid. If the base item is rare or expensive, the 4x label can become the reason to protect that item in the vehicle. The final call is whether the whole haul beats the price after vehicle space is counted.
For stacked items, Gold is one part of the final sale read. A shorter label chain on a high-value item can beat a longer chain on cheap loot. The player-friendly comparison is cash returned per bid and per vehicle slot.
Gold has a listed 4x sell-value multiplier.
Gold can appear as a mutation label on items won from storage locker auctions. Exact roll odds are not confirmed yet.
Gold is worth a higher bid when the base item is valuable enough for 4x to beat the auction cost and vehicle space.
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