Ancient
Ancient is a Storage Hunters mutation with a listed 5x multiplier; it matters most when the base item already looks profitable.
other
Antique is a Storage Hunters mutation with a listed 2x multiplier; it matters most when the base item already looks profitable.
Antique is worth treating as a small raise only on items that were already worth loading. The listed multiplier is 2x, so the first decision is not whether the label looks rare; it is whether the item underneath has enough base value to beat the locker price after hauling. It is a double-value label, not a reason to rescue cheap clutter from a bad locker. A cheap item with Antique can still end as a small sale, while a rare accessory, collectible, or other expensive find can become the reason the locker pays out. Stacked mutations read better as sale math than as label hunting. Antique adds its 2x value beside the other labels on the same item, then the result gets compared with three things already on screen: the bid price, the space left in the vehicle, and the cash needed for the next auction. That keeps the call tied to the current run. The practical ending is a bid ceiling that follows the item card: higher when sale value supports the price, lower when the base item, space cost, or cash stack does not.
Antique appears as a mutation label on items won from storage locker auctions. It is not a shop purchase and it is not something a player can force onto a chosen item. After a locker opens, the item card shows whether Antique landed on that item. Exact roll odds are not confirmed yet, so the safer run read is to price the items that actually appear and let the 2x label change the cash read only after the base item passes its own check.
Antique changes the sale read on the item carrying it to a listed 2x multiplier. On a strong base item, that can move the item ahead of plain pieces in the same haul. On a weak base item, the label still has limits because the final return starts from the base price. When Antique stacks with other labels, the better item is the one that returns more cash for the bid and vehicle space it consumes, not the one with the longest label string.
Ancient is a Storage Hunters mutation with a listed 5x multiplier; it matters most when the base item already looks profitable.
Timeless is a Storage Hunters mutation with a listed 12x multiplier; it matters most when the base item already looks profitable.
Cobwebbed is a Storage Hunters mutation with a listed 1.2x multiplier; it matters most when the base item already looks profitable.
Dirty is a Storage Hunters mutation with a listed 0.8x multiplier; it lowers the item's sale read and tightens the bid ceiling.
Pure is a Storage Hunters mutation with a listed 1.5x multiplier; it matters most when the base item already looks profitable.
Spotless is a Storage Hunters mutation with a listed 3x multiplier; it matters most when the base item already looks profitable.
The bid read starts with the base item. If the base item is weak, Antique may still leave the sale too small for a high bid. If the base item is rare or expensive, the 2x label can become the reason to protect that item in the vehicle. The final call is whether the whole haul beats the price after vehicle space is counted.
For stacked items, Antique is one part of the final sale read. A shorter label chain on a high-value item can beat a longer chain on cheap loot. The player-friendly comparison is cash returned per bid and per vehicle slot.
Antique has a listed 2x sell-value multiplier.
Antique can appear as a mutation label on items won from storage locker auctions. Exact roll odds are not confirmed yet.
Antique is worth a higher bid when the base item is valuable enough for 2x to beat the auction cost and vehicle space.
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